OREAL WORLD / FOUNDING BATCH 01 / NOIDA

STOP PLAYING GAMES. START BUILDING THEM.

Game Design & Development — from ideas and mechanics to playable builds.

01 / LIVE EXPERIENCE

DON’T JUST
READ ABOUT GAMES.
PLAY ONE.

A small interactive experience that gives visitors a taste of gameplay, controls and the kind of thinking behind game creation.

GAME_BUILD / 001● LIVE DEMO
PRESS START
SPACE / ↑ / W — JUMPTAP SCREEN — JUMPDOUBLE JUMP ENABLEDESC — QUIT
02 / FOUNDING BATCH

YOU’RE NOT
JOINING A
COURSE.
YOU’RE JOINING
BATCH 01.

03 / CHOOSE YOUR PATH

TWO TRACKS.
ONE GOAL.

Choose the direction that matches how you want to create games: experience-first design or technology-first development.

01
TRACK / DESIGN

GAME
DESIGN

Design the experience players actually feel — mechanics, systems, levels, interaction and player psychology.

GAME MECHANICSLEVEL DESIGNUX / UIPROTOTYPING
MECHANICS
LEVEL DESIGN
UX / UI
PROTOTYPING
CODE
02
TRACK / DEVELOPMENT

GAME
DEVELOPMENT

Turn ideas into playable systems through programming, engines, gameplay logic, physics, UI and optimisation.

PROGRAMMINGUNITYUNREALGAMEPLAY
PROGRAMMING
ENGINES
GAMEPLAY
PHYSICS
OPTIMISATION
00BUILD TRACKS
00CORE STAGES
∞ROOM TO CREATE
04 / YOUR CAMPAIGN

HOW THE
PROGRAM
WORKS.

A progression from fundamentals to playable builds — with every stage moving closer to production.

LEVEL 01FOUNDATION

Understand the game.

Learn the fundamentals, terminology, workflows and thinking behind game creation.

LEVEL 02DESIGN

Design the experience.

Turn ideas into mechanics, systems, levels and player journeys.

LEVEL 03DEVELOPMENT

Make it playable.

Build gameplay systems, interactions, UI and technical foundations.

LEVEL 04PROTOTYPE

Test the idea.

Play, break, iterate and improve through rapid prototypes and feedback.

LEVEL 05POLISH

Make it feel right.

Refine the experience, visuals, interaction and performance.

LEVEL 06SHIP

Put your work out there.

Package your playable work into projects you can actually show.

05 / INDUSTRY REALITY

WHAT DO
STUDIOS
SCREEN FOR?

Knowing software is only one part of the picture. Your portfolio, creative thinking, game sense, technical ability and problem solving show how you approach making something.

SIGNAL 01 / 05CREATIVE THINKING

How you come up with ideas, twists and worlds that are worth playing.

06 / YOUR LOADOUT

TOOLS
YOU’LL USE.

Build familiarity with modern tools used across game design, development and creative production.

EQUIPPED / SLOT 01

UNITY

GAME ENGINE

Prototype and build gameplay for mobile, PC and XR.

07 / THE ECOSYSTEM

WHERE THIS
SKILLSET
IS ACTUALLY USED.

Employment isn't the only path — game development skills translate into more than one kind of income.

HIRE

Gaming studios

Mobile, PC, and console studios — as a designer, developer, or technical artist within a team.

HIRE

Simulation & training

Companies building simulation software for defense, corporate training, and medical/industrial training using game-engine tech.

HIRE

XR / AR-VR product teams

Immersive-tech companies building AR/VR applications outside gaming — retail, real estate walkthroughs, education.

SELF

Indie & freelance development

Publish your own games on Steam or mobile app stores, take freelance dev/design contracts, or sell assets on marketplaces like the Unity Asset Store — the same engine skills work solo, not just inside a studio.

08 / YOUR OUTCOME

WHAT YOU’LL
LEAVE WITH.

Not a certificate that says you attended — work you can show.

01

Playable builds, not just exercises

Every module ends in something you can open and play — not a slide deck.

02

One portfolio-ready project

A capstone build you design and develop end-to-end, meant to be shown to studios, not just submitted for grading.

03

Direct mentor feedback, every week

Small cohort means your work gets reviewed by a person, not queued in a backlog.

04

Real engine skills, not shortcuts

Unity / Unreal / C# — the same tools studios use, taught as tools, not as a checklist to rush through.

09 / YOUR BUILDS

WHAT KIND OF
GAMES WILL
YOU BUILD?

BUILD TYPE / 01

MULTIPLAYER SHOOTER MECHANICS

Combat • Movement • Systems

BUILD TYPE / 02

OPEN-WORLD ADVENTURE

Worlds • Exploration • Story

BUILD TYPE / 03

MOBILE & PUZZLE GAMES

Logic • Mechanics • Interaction

BUILD TYPE / 04

SIMULATION & PHYSICS-BASED

Physics • Systems • Gameplay

10 / POSSIBILITIES

WHERE THIS
CAN LEAD.

01GAME DESIGNERDESIGN→
02GAME DEVELOPERDEV→
03LEVEL DESIGNERDESIGN→
04GAMEPLAY PROGRAMMERDEV→
05TECHNICAL DESIGNERDESIGN + DEV→
06UNITY / UNREAL DEVELOPERDEV→
11 / LOCATION

WHY NOIDA,
WHY NOW.

NCRIndia's largest animation & gaming hub
Sector 136Noida Expressway — accessible from Delhi, Ghaziabad, Faridabad

Being based in NCR means guest sessions, project briefs, and eventual placement conversations happen with studios that are a short drive away — not a video call from another city.

12 / THE MOMENT

Why this matters more in the AI era, not less

AI tools can generate code snippets and assets, but they can't replace someone who understands how a full game comes together — systems, pacing, player experience, production workflow. That understanding is what lets you direct AI tools inside a real pipeline instead of depending on them blindly. Theory tells you why something works; practical, portfolio-backed experience is what shows an employer you can actually do it. That combination is what keeps a skillset relevant as the tools around it keep changing.

13 / INVESTMENT

FOUNDING
BATCH
FEES.

FOUNDING BATCH / PRICING

Founding-batch pricing + EMI available.

Exact fees depend on the track and program length. Get the complete breakdown on your enquiry call — clear pricing, no hidden charges.

PROFESSIONAL TRACKCAREER-LENGTHEMI OPTIONS
EMI AVAILABLE
14 / QUESTIONS

FAQ.

Still unsure? Open a question — or ask the admissions team while you apply.

oreal@batch01 ~ faq

> The program is designed for learners interested in entering game design and development, from beginners to students with some existing creative or technical experience.

> No. The learning journey can start from fundamentals and progressively move into development and gameplay systems.

> Game Design focuses on experience, mechanics, levels and player thinking. Game Development focuses on programming, engines and playable systems.

> The program can include modern game-development and creative tools such as Unity, Unreal Engine, Blender, Figma and GitHub.

> You will work through smaller exercises and progressively build playable projects that can become part of your portfolio.

> Submit the application form, connect with the admissions team, understand the program and complete the enrollment process.

15 / BATCH 01

READY TO
BUILD YOUR
FIRST GAME?

Tell us where you’re starting and which direction interests you. The admissions team can help you understand the right path.

◆ 2 MIN FORM◆ NO CODING NEEDED TO START◆ TEAM CALLS YOU BACK
01 APPLICATION02 DETAILS