STOP PLAYING GAMES. START BUILDING THEM.
Game Design & Development — from ideas and mechanics to playable builds.
DON’T JUST
READ ABOUT GAMES.
PLAY ONE.
A small interactive experience that gives visitors a taste of gameplay, controls and the kind of thinking behind game creation.
YOU’RE NOT
JOINING A
COURSE.
YOU’RE JOINING
BATCH 01.
TWO TRACKS.
ONE GOAL.
Choose the direction that matches how you want to create games: experience-first design or technology-first development.
GAME
DESIGN
Design the experience players actually feel — mechanics, systems, levels, interaction and player psychology.
GAME
DEVELOPMENT
Turn ideas into playable systems through programming, engines, gameplay logic, physics, UI and optimisation.
HOW THE
PROGRAM
WORKS.
A progression from fundamentals to playable builds — with every stage moving closer to production.
Understand the game.
Learn the fundamentals, terminology, workflows and thinking behind game creation.
Design the experience.
Turn ideas into mechanics, systems, levels and player journeys.
Make it playable.
Build gameplay systems, interactions, UI and technical foundations.
Test the idea.
Play, break, iterate and improve through rapid prototypes and feedback.
Make it feel right.
Refine the experience, visuals, interaction and performance.
Put your work out there.
Package your playable work into projects you can actually show.
WHAT DO
STUDIOS
SCREEN FOR?
Knowing software is only one part of the picture. Your portfolio, creative thinking, game sense, technical ability and problem solving show how you approach making something.
How you come up with ideas, twists and worlds that are worth playing.
TOOLS
YOU’LL USE.
Build familiarity with modern tools used across game design, development and creative production.

UNITY
GAME ENGINEPrototype and build gameplay for mobile, PC and XR.
WHERE THIS
SKILLSET
IS ACTUALLY USED.
Employment isn't the only path — game development skills translate into more than one kind of income.
Gaming studios
Mobile, PC, and console studios — as a designer, developer, or technical artist within a team.
Simulation & training
Companies building simulation software for defense, corporate training, and medical/industrial training using game-engine tech.
XR / AR-VR product teams
Immersive-tech companies building AR/VR applications outside gaming — retail, real estate walkthroughs, education.
Indie & freelance development
Publish your own games on Steam or mobile app stores, take freelance dev/design contracts, or sell assets on marketplaces like the Unity Asset Store — the same engine skills work solo, not just inside a studio.
WHAT YOU’LL
LEAVE WITH.
Not a certificate that says you attended — work you can show.
Playable builds, not just exercises
Every module ends in something you can open and play — not a slide deck.
One portfolio-ready project
A capstone build you design and develop end-to-end, meant to be shown to studios, not just submitted for grading.
Direct mentor feedback, every week
Small cohort means your work gets reviewed by a person, not queued in a backlog.
Real engine skills, not shortcuts
Unity / Unreal / C# — the same tools studios use, taught as tools, not as a checklist to rush through.
WHAT KIND OF
GAMES WILL
YOU BUILD?
MULTIPLAYER SHOOTER MECHANICS
Combat • Movement • Systems
OPEN-WORLD ADVENTURE
Worlds • Exploration • Story
MOBILE & PUZZLE GAMES
Logic • Mechanics • Interaction
SIMULATION & PHYSICS-BASED
Physics • Systems • Gameplay
WHERE THIS
CAN LEAD.
WHY NOIDA,
WHY NOW.
Being based in NCR means guest sessions, project briefs, and eventual placement conversations happen with studios that are a short drive away — not a video call from another city.
Why this matters more in the AI era, not less
AI tools can generate code snippets and assets, but they can't replace someone who understands how a full game comes together — systems, pacing, player experience, production workflow. That understanding is what lets you direct AI tools inside a real pipeline instead of depending on them blindly. Theory tells you why something works; practical, portfolio-backed experience is what shows an employer you can actually do it. That combination is what keeps a skillset relevant as the tools around it keep changing.
FOUNDING
BATCH
FEES.
Founding-batch pricing + EMI available.
Exact fees depend on the track and program length. Get the complete breakdown on your enquiry call — clear pricing, no hidden charges.
FAQ.
Still unsure? Open a question — or ask the admissions team while you apply.
> The program is designed for learners interested in entering game design and development, from beginners to students with some existing creative or technical experience.
> No. The learning journey can start from fundamentals and progressively move into development and gameplay systems.
> Game Design focuses on experience, mechanics, levels and player thinking. Game Development focuses on programming, engines and playable systems.
> The program can include modern game-development and creative tools such as Unity, Unreal Engine, Blender, Figma and GitHub.
> You will work through smaller exercises and progressively build playable projects that can become part of your portfolio.
> Submit the application form, connect with the admissions team, understand the program and complete the enrollment process.
READY TO
BUILD YOUR
FIRST GAME?
Tell us where you’re starting and which direction interests you. The admissions team can help you understand the right path.